How to Get a Job at Hypixel Studios (2026)
January 9, 2026
Want to work on Hytale? Complete guide to getting hired at Hypixel Studios. Career paths, required skills, portfolio tips, interview prep, and networking strategies for aspiring game developers.
Can You Really Work on Hytale?
Yes! Hypixel Studios regularly hires for game development roles. With Hytale in Early Access and full release planned, they're actively expanding their team.
Current status (Jan 2026):
- 🏢 ~80-100 employees
- 📍 Remote-friendly (global hiring)
- 🔥 Active hiring for multiple roles
Realistic expectations: Competitive industry. Strong portfolio + persistence = your best shot.
Available Career Paths at Hypixel
1. Game Designer
What you do:
- Design game mechanics
- Balance systems (combat, economy, progression)
- Create quest and dungeon layouts
- Prototype features
Skills needed:
- Game design theory
- Systems thinking
- Scripting (Lua, Python)
- Documentation skills
Entry level: Junior Designer ($50-70k)
Senior level: Lead Designer ($90-130k)
2. Programmer / Software Engineer
Specializations:
- Gameplay: Character controls, combat systems
- Engine: Graphics, physics, optimization
- Tools: Modding tools, level editors
- Backend: Servers, multiplayer, databases
Skills needed:
- C++ (primary language)
- Java (for tools/mods)
- Data structures & algorithms
- Version control (Git)
Entry level: Junior Engineer ($70-90k)
Senior level: Senior Engineer ($120-180k)
3. 3D Artist / Animator
What you create:
- Character models
- Creatures and mobs
- Environmental assets (trees, buildings)
- Animations (walk cycles, attacks)
Skills needed:
- Blockbench (Hytale's tool)
- Blender or Maya
- Texturing (Substance Painter)
- Rigging and animation
Entry level: Junior Artist ($50-65k)
Senior level: Lead Artist ($85-120k)
4. Level / World Designer
What you do:
- Design biomes and zones
- Create dungeons and POIs
- Environmental storytelling
- Balancing exploration flow
Skills needed:
- Level design principles
- World-building
- Hytale modding tools
- Composition and pacing
Entry level: Junior LD ($55-70k)
Senior level: Senior LD ($90-120k)
5. Sound Designer / Composer
What you create:
- Music tracks (ambient, combat, boss themes)
- Sound effects (footsteps, attacks, environments)
- Audio implementation
Skills needed:
- DAWs (Ableton, FL Studio, Cubase)
- Sound design software
- Implementation (FMOD, Wwise)
Freelance common: $40-80/hour
6. Community Manager
What you do:
- Manage Discord, forums, social media
- Respond to player feedback
- Organize events
- Moderate community
Skills needed:
- Communication
- Conflict resolution
- Social media expertise
- Passion for Hytale
Entry level: CM ($45-60k)
Senior level: Community Lead ($70-90k)
7. QA Tester
What you do:
- Find bugs and exploits
- Write bug reports
- Regression testing
- Provide gameplay feedback
Skills needed:
- Attention to detail
- Documentation
- Basic scripting (helpful)
- Gaming knowledge
Entry level: QA Tester ($35-50k)
Lead level: QA Lead ($65-85k)
Easiest entry point! Many developers start in QA.
Required Skills by Role
Universal Skills (All Roles)
✅ Passion for Hytale - Play the game, understand it deeply
✅ Communication - Remote work requires clear writing
✅ Self-motivation - Independent work
✅ Portfolio - Show, don't just tell
Technical Roles (Programming)
Must-have:
- C++ proficiency
- Data structures/algorithms
- Object-oriented programming
Nice-to-have:
- Game engine experience (Unity, Unreal)
- Graphics programming (OpenGL, Vulkan)
- Networking/multiplayer
Learn: Build small games. Contribute to open-source engines.
Creative Roles (Art/Design)
Must-have:
- Portfolio of game-ready assets
- Understanding of Hytale's art style
- Blockbench skills
Nice-to-have: -Animation skills
- PBR texturing workflow
- Modding experience
Learn: Create Hytale mods. Build custom creatures and biomes.
Building Your Portfolio
For Programmers
What to include:
-
Personal game project
- Unity/Unreal demo
- Published on itch.io
- 5-10 min gameplay
-
GitHub repository
- Clean, commented code
- README with screenshots
- Active commits (shows consistency)
-
Hytale mod (bonus)
- Custom game mode
- Server plugin
- Demonstrates you know their tools
Avoid:
- Tutorial projects only
- Unfinished games
- Messy, undocumented code
For Artists
What to include:
-
Hytale-style assets (critical!)
- Creatures matching Hytale aesthetic
- Blocky, vibrant style
- Show in Blockbench
-
Full character pipeline
- Model → texture → rig → animate
- Proves end-to-end skill
-
Environment pieces
- Modular assets
- Biome concepts
- Props and decorations
Portfolio tips:
- ArtStation or personal website
- 10-15 best pieces (quality > quantity)
- WIP shots (shows process)
For Designers
What to include:
-
Game design document
- Original game concept
- Systems design
- Balancing spreadsheets
-
Level design portfolio
- Custom Minecraft/Hytale maps
- Design breakdowns
- Explain your decisions
-
Mods you've designed
- Quest lines
- Game modes
- Economy systems
How to Apply
Step 1: Find Open Positions
Job boards:
- LinkedIn (search "Hypixel Studios")
- Glassdoor
- RemoteGameJobs.com
Step 2: Tailor Your Resume
Dos:
- ✅ Keep to 1 page
- ✅ List relevant projects first
- ✅ Quantify achievements ("Reduced load times by 40%")
- ✅ Include portfolio link prominently
Don'ts:
- ❌ Generic resume for all roles
- ❌ Irrelevant work history
- ❌ No portfolio link
Step 3: Write a Strong Cover Letter
Structure:
Paragraph 1: Why Hypixel/Hytale specifically
Paragraph 2: Your relevant experience/projects
Paragraph 3: What you'll bring to the team
Example opening:
"I've been following Hytale's development since 2018 and contributed to the modding community by creating [X mod with Y downloads]. I'm passionate about [specific Hytale feature] and believe my experience in [skill] would help..."
Length: 3-4 paragraphs max
Step 4: Ace the Interview
Typical process:
- Phone screen (30 min) - HR, basic fit
- Technical interview (1-2 hours) - Skills assessment
- Team interview (1 hour) - Cultural fit
- Final round (30 min) - Leadership
Common questions:
Q: "Why Hytale?"
Good answer: Specific features you love, how you'd contribute
Bad answer: "I like games"
Q: "Walk me through your portfolio piece."
Good answer: Design decisions, challenges overcome, results
Bad answer: Just describing what it looks like
Q: "How do you handle feedback?"
Good answer: Example of implementing critique positively
Bad answer: Getting defensive
Education & Experience
Do You Need a Degree?
Short answer: No, but it helps.
With degree:
- Bachelor's in CS, Game Design, Art
- Easier to get interviews
- Some roles prefer it
Without degree:
- Strong portfolio is #1
- Bootcamp certificates (game dev)
- Self-taught + shipped games
Hypixel values: Skills > credentials
Breaking In Without Experience
Entry points:
- QA Tester → Designer/Programmer
- Modding community → Official tools dev
- Contract work → Full-time
- Internship (if offered)
Timeline: 1-3 years building portfolio → apply
Networking Strategies
Discord Communities
Official Hytale Discord:
- Join #modding, #careers channels
- Share your work
- Help others (build reputation)
Don't: Spam job requests
Do: Contribute genuinely
Twitter/LinkedIn
Follow:
- Hypixel Studios official account
- Individual devs (check LinkedIn)
- Share your Hytale projects
Engage authentically:
- Comment on dev blogs
- Share WIP screenshots
- Tag relevant people (don't spam)
Game Jams & Events
Participate in:
- Ludum Dare
- Global Game Jam
- Hytale modding contests (when available)
Why: Shows initiative, builds portfolio, network with other devs
Realistic Timeline
If you're starting from scratch:
Year 1:
- Learn fundamental skills
- Build 2-3 portfolio projects
- Start Hytale modding
Year 2:
- Polish portfolio
- Contribute to open-source
- Network in community
Year 3:
- Apply for entry-level roles (QA, junior)
- Contract/freelance work
- Build connections
Year 4+:
- Continue applying
- Grow experience
- Eventually land job
Shortcut: Already experienced in game dev? Apply now.
Alternative Paths
Freelance for Hypixel
Possible contracts:
- Art commissions
- Sound design
- QA testing during crunch
- Community moderation
How: Watch careers page for contract roles
Work on Community Projects
Not official, but builds skills:
- Create popular Hytale server
- Develop mod tools
- Make tutorial content
Benefit: Demonstrates passion, builds resume
Frequently Asked Questions
Do I need to relocate?
No. Hypixel Studios is remote-friendly. Many employees work globally.
What's the salary range?
Depends on role and experience:
- Junior: $40-70k
- Mid-level: $70-100k
- Senior: $100-150k+
Tech roles typically pay higher than creative roles.
How competitive is it?
Very. Popular studio, exciting game. Expect hundreds of applicants per role. Stand out with portfolio.
Can I work part-time?
Unlikely for full-time roles. Contract work may be flexible.
Is there an age limit?
No. Proven skills matter, not age.
The Bottom Line
Getting hired at Hypixel Studios requires:
- ✅ Strong, Hytale-relevant portfolio
- ✅ Demonstrated passion (mods, community involvement)
- ✅ Technical/creative skills for the role
- ✅ Persistence (apply multiple times if needed)
Start today:
- Pick a role that fits your skills
- Build 1-2 portfolio pieces
- Engage in Hytale modding community
- Apply when ready
Most important: Actually ship projects. Finished work beats perfect ideas.
Related Guides:
- Hytale Modding Tutorial - Build portfolio projects
- Modding Guide - Learn the tools
Last Updated: January 9, 2026 | Written for HytaleDiscords.com
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